AI Insights · Timothy · March 2021
Top 5 Simulator Games in Australia - Q1 2021 Performance Review
A look into the performance of top simulator games in Australia for the first quarter of 2021, showcasing downloads, revenue, and user activity data from Sensor Tower.
In the first quarter of 2021, the simulator games category has seen varied performances across top titles in Australia. Data from Sensor Tower provides insights into how these games have fared in terms of downloads, revenue, and weekly active users.
BitLife - Life Simulator, a popular life simulation game by Candywriter, LLC, experienced a decreasing trend in downloads, starting from 20K in the final week of December 2020 and dipping to around 11K by the end of March 2021. Revenue also showed a declining pattern, peaking at $35K in the last week of December and falling to approximately $16K by the end of March. Weekly active users followed a similar downward trend, with a high of 167K in the first week of January, dropping to around 124K in the last week of March.
Sulake Corporation Oy's Hotel Hideaway: Virtual World, another key player, showed a slight increase in downloads from the start of January, moving from 532 to 427 by the end of March. Revenue began at $13K and saw fluctuations, ending the quarter at $11K. The game's weekly active users remained relatively stable, with a marginal decrease from 8.9K to 7.1K over the quarter.
AppForge Inc.'s Horse Riding Tales: Wild Games presented a consistent revenue pattern, with a notable peak of $9K in early February before settling at around $4K by the end of March. Downloads and weekly active users both showed a general decline, with downloads decreasing from 1.9K to under 1K, and active users dropping from 9.9K to 7.6K through the quarter.
The agricultural-themed Farming Simulator 20 by GIANTS Software GmbH, indicated a decrease across all metrics. Revenue started at $5.5K and ended at $3K, while downloads saw a minor drop from 329 to 221. Weekly active users also saw a decrease, albeit small, from 1.2K to 1K.
Turbo Rocket Games' WildCraft: Wild Sim Online showed mixed results with revenue starting at $2.4K and ending at the same figure, despite some fluctuation throughout the quarter. Downloads reduced from 2.5K to 1.4K, while active users saw a decline from 19.7K to 17K.
For more in-depth insights on the performance trends of simulator games and other app categories, Sensor Tower's comprehensive analysis tools offer detailed data and analytics.